Author Archives: Tom Grant
Serious Games At Work, episode 6: Philip Sabin
Our guest is Philip Sabin, Professor Of Strategic Studies at King’s College, London, and author of Lost Battles and Simulating War. Professor Sabin talks about how to use wargames as a tool of historical inquiry, in the classroom, and in … Continue reading
Focus Active Learning
Business problems: Education Serious games used: Many medical-themed educational board and online games, such as The Nutrition Game, The Infection Control Game, and Hospital Life Today, the UK-based company Focus Active Learning provides a wide array of board games and … Continue reading
NCSA
Business problems: Ideation Insights Serious games used: Speed Boat Product Box Buy a Feature 20-20 Vision NCSA is a web-based service that helps high school athletes and their families make the transition to college-level athletics. They educate their customers about … Continue reading
Brocade
Business problems: Ideation Insights Serious games used: Buy A Feature, Speedboat, Prune The Product Tree, Remember The Future For a company like Brocade, collaborating with customers is a challenge. As a large company providing technology for data center consolidation, network … Continue reading
US Army, America’s Army video game
Business problems: Communication Education Engagement Games used: Video game, first-person shooter In the US Army’s ongoing attempt to recruit and then train smarter soldiers, video games have been one of the most effective tools ever. Due in large part to … Continue reading
Serious Games At Work podcast, episode 5: Rex Brynen
McGill University’s Rex Brynen, professor of political science and Middle East expert, describes his extensive experience building and running simulations in the classroom and in the policy world. Definitely stick around for his description of an Israeli-Palestinian negotiation simulation that … Continue reading
Kaiser Permanente
Business problem: Ideation Serious games used: Innovation Cycle Recognizing that innovation is vital to competitiveness, and also very difficult to bring about, Kaiser Permanente developed its own role-playing game, the Innovation Cycle. Players assume a persona that does not correspond … Continue reading
NATO stability operation simulation
Business problem: Education Serious games used: Military simulation NATO trains its officers to handle complex challenges, such as political stability and fragility. The NATO Comprehensive Approach Awareness Course uses simulations as a vital part of this training. Recently, students participated … Continue reading
Big news for Serious Games At Work
I have some big personal news that has a great big good side for this site. I’ve changed day jobs, from being a Forrester analyst to a Cutter Consortium senior consultant. Serious games are part of my practice area at … Continue reading
Serious Games At Work podcast episode #4: Matthew Brown on gaming and innovating
Matt Brown, Chief Gaming Officer at Conteneo (formerly Innovation Games), talks about the use of games in the innovation process. How does changing the rules for generating and assessing new ideas lead to better results? (c) 2013 GameChanger LLC