Author Archives: Tom Grant

Computer Sciences Corporation

Business problem: Alignment Productivity Games used: Speedboat Computer Sciences Corporation (CSC) faced an interesting and formidable challenge: deliver Development/Test-as-a-service) as part of a billion-dollar contract to a major government organization on an accelerated time-to-market schedule,. CSC wanted an innovative approach … Continue reading

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Are too many serious games overproduced?

In the blooming, buzzing confusion of all things called serious games or gamification, there are a lot of games built from software. For example, Darfur Is Dying is a browser-based game designed to raise awareness, and no small amount of … Continue reading

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You can’t prioritize what you don’t see

Some time ago, I included a couple of serious games in a requirements exercise. The participants included people from both the IT organization, who were getting the requirements, and the business people, who were giving them the requirements. The result … Continue reading

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At long last, launch

This site, a labor of love on my part, is finally, finally, FINALLY ready to launch. A lot of work went into this first version, including… Developing a way of organizing the content to make it easy for someone to … Continue reading

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Ribbon Hero

One of Microsoft’s less successful efforts to teach customers how to use the Microsoft Office productivity tools (Word, Excel, and PowerPoint) was the infamous Clippy, the animated character who popped up to offer advice on how to use Office. Even … Continue reading

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Language Quality Game

The Language Quality Game is one of several gameification projects at Microsoft. When a software company like Microsoft ships software worldwide, it must translate the text in the software into many languages. Shipping on time to international markets depends on … Continue reading

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Microsoft

Business problems: Productivity Serious games used: Language Quality Game Code Review Game Ribbon Hero Microsoft is a big company with a big portfolio of products sold worldwide. Bringing these products to market requires many of the more exciting and creative … Continue reading

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US Department Of Defense

Business problems: Education Ideation Insights Serious games used: Many, including examples like Millennium Challenge 2002. The US Department Of Defense has used serious games for decades to answer a variety of needs, such as… Assessing possible outcomes of future conflicts. … Continue reading

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We all play by the rules of work.  Who gets to speak first in the meeting? How do you communicate with your customers or constituents?  How do we prioritize tasks?  What makes a new idea worth pursuing? The answers to these … Continue reading

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Darfur Is Dying

Darfur Is Dying depicts the struggle of a single individual to survive in the midst of famine and violence in the Darfur region of Sudan. The game’s designer, Susana Ruiz, wanted to increase public awareness of this suffering, with the … Continue reading

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