Buy A Feature takes work items — planned features in a software product, projects on which a team might work, etc. — and presents them as a list of items available for purchase. The cost of the items represents their actual cost, the amount of effort needed to complete them, or some other measure of investment.
Players then receive play money, but not enough for any individual player to purchase an item on the list outright. Players must pool their money to purchase anything, so negotiating over mutually beneficial outcomes is a must.
Buy A Feature results in a prioritized list, but the insights gained from the play of the game can be just as important. The conversation among players during the course of the game reveals more about what they really need or value than typical conversations — for example, between customers and companies, or between constituents and elected officials — usually can provide.
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Description of Buy A Feature.
A design firm describes how it used Buy A Feature.