Tag Archives: blog
Game Designers Are Made, Not Born
One of the major topics of this blog is game design. It’s an important concern for any game, serious or otherwise, but especially for serious games. Here are a few reasons why: The mechanics create the experience. Game design is … Continue reading
We’re back, we never left
Our goal for this site is, “Help people start using serious games to address their challenges quickly.” To accomplish that end, we added a lot of success stories, game descriptions, and other content. We had reached a level where I … Continue reading
Big news for Serious Games At Work
I have some big personal news that has a great big good side for this site. I’ve changed day jobs, from being a Forrester analyst to a Cutter Consortium senior consultant. Serious games are part of my practice area at … Continue reading
Do “newsgames” belong on the front page or the op-ed section?
Every new field of study or practice starts with a taxonomy. Serious games are no different. Accurate, meaningful classification is important: since there are a lot of different serious game options out there, it’s easy to pick the wrong tool … Continue reading
Are too many serious games overproduced?
In the blooming, buzzing confusion of all things called serious games or gamification, there are a lot of games built from software. For example, Darfur Is Dying is a browser-based game designed to raise awareness, and no small amount of … Continue reading
You can’t prioritize what you don’t see
Some time ago, I included a couple of serious games in a requirements exercise. The participants included people from both the IT organization, who were getting the requirements, and the business people, who were giving them the requirements. The result … Continue reading
At long last, launch
This site, a labor of love on my part, is finally, finally, FINALLY ready to launch. A lot of work went into this first version, including… Developing a way of organizing the content to make it easy for someone to … Continue reading